Model upload problem!!

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Model upload problem!!

Goox
I am trying to use the model upload function on my standalone server (the new world studio installer one!)
have tried various mesh compatible viewers, but for some reason the upload option stays greyed out!
is there some sort of configuration setting, somewhere, i've missed ?
im trying for two days now, and got no more ideas :(

is there somebody who know what i should do to enable model upload ?
cant seem to find a good tutorial on enabling it?

thanx :)
Eelco
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Re: Model upload problem!!

Slim
I was working on this on the weekend and tried to enable mesh in opensim 0.7.1 and upon further investigation is appears that mesh is not possible with the viewers that are mesh enabled because they are using the LL protocols which are implemented only in opensim 0.7.3 for the first time.   I would not recomment using it for serious stuff however right now because its still in Dev mode which means its not stable.

So until we move forward to the 0.7.3 install at the moment given the way the client viewers are being designed we are out of luck I think.

Its very easy to enable its just not working .. you just cut and paste some code into the opensim.ini file lol however its not being recognized so although I turned it on mesh is not visible or uploadable.  I tested this by creating a mesh on another grid and then going back to my copy of nws I pulled the mesh out and it was invisible so the mesh was enabled I just could not see it :(

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Re: Model upload problem!!

Goox
Thanks for your reply Slim :)
hmmm, that makes sense .
too bad though, was really curious to implement some of my models inworld.

I'm not that technical educated, so maybe i'm talking nonsense ,
But could an older version of a mesh enabled viewer do the trick?
or is there a third-party bridge application in excistion to cross the gap between viewer and server?
or could i convert simple files to .xml instead of .dae?
as Ploppsl seems to get simple models via xml in my opensim.
but then again I am quit a noob on the technical stuff.
but would really like to get my models up in here!
as i have worked my way through weeks of high learning curve 3d apps just to create models for my sim.
(i know.....first ask if something is possible before i start on it hahaha)

thanks,
Eelco
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Re: Model upload problem!!

Slim
This post was updated on .
lol i am wanting 3d mesh too so dont worry.     I can't find any viewers that work below 0.7.3 for uploads so although mesh is enabled or "enablable" something was missing obviously.   Sculpties are also mesh and in opensim they are solid you can walk on them because they are mesh enabled.

Just remember though for your own video card safety lol to watch your polygon counts scultpies and prims etc had this safeguard in place limiting us from over doing it but dont make a 5k polygon orange or apple just cause you can haha.

There are some caveats when working with mesh :)

As of yet I cannot set any mesh I add to my nws i have tried every mesh enabled viewer so even though I found a way to create the mesh and import it.    I cannot set it sooo for now we wait.   I would say in the net year we will all be able to use mesh just like we use sculpties.   I will post some general guidelines for polygon counts later when I get a chance but for now I would say to give you an idea.  If you build an entire house (doors windows stairs, doorknobs) limit yourself to 5k polygons.  If your building a simple prop or a hat or shoe try to limit yourself to 300 max and even that is a lot.   Make an effort to create "low polygon count" items.    That is the difference between a person who knows how to build and a person who knows how to build so that others dont crash and burn out their cards :)

sorry i am more um scattered then usual editing this in.  There are ways to import mesh now onto your opensim 0.7.1 however there no way to see them.    You can bump on it resize it etc.  I will find the code you can add and see your yourself.  I am not sure which particular kind of protocol the server is requesting for import.   you can try to convert to an xml but I dont think its going to work and even if it does you wont be able to see it hehe.
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Re: Model upload problem!!

Goox
i'll just be patient then :)
btw, thnx for the tips!
as i progressed in modelling i indeed got the notion that i probably should take size in account.
but never knew any hard figures poly count.
most constructions i contsructed in simple clean (polygonically-wise) parts wich i can connect later with prims.
thought that the savest way, a fusion between prims and models so to say.
so the server wont be a lag or crash fest.

think you should tuto that a bit here, if you got the time.
before we all start enthusiastic creating huge models, and got sims all over exploding :)

but thanx for your time and i shall await the epic model enabled update!

Eelco
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Re: Model upload problem!!

Slim
haha i will look up some guidelines and write something up.  Mesh is cool it opens up an entire new way to do things, but yeah your also dealing with limitless boundaries.  Although when this gets implemented on NWG they will add some limits but on your own personal sim you might find yourself in a bit of a mess with the only way to fix it being to wipe the sim and start over again.
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Re: Model upload problem!!

Slim
I am quoting myself here but for goox if you go to the thread

http://forum.newworldgrid.com/Upgrading-your-Diva-install-of-NWS-td3660024.html

and upgrade to 0.7.2 on your NWS opensim you will be able to use meshes if you install firestorm client.

the mesh seems stable and its viewable so happy meshing lol.
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Re: Model upload problem!!

Goox
thanx for the head's up ! :)

just to make it clear for myself, meshes are not models, right.
so sculpties are meshes, which we can upload with using 0.7.2 (those colour mapped textures)
and .dae files are the full "model" ones, those we can't upload yet via 0.7.2?

so if i update (wich i have done) i can import my own meshes (sculpties) ?
that would be great! :)

Eelco
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Re: Model upload problem!!

Slim
This post was updated on .
mesh in the case of opensim terms is for models import collada 1.4 dae files sculpties are also a mesh (anything that uses a UV MAP is a mesh) but the one that you were wanting to import models is usable in 0.7.2 I made several quick files last night and imported an object file created in maya and converted to collada in blender actually just to make sure it was all what I had hoped.

 It works perfectly if you can convert to collada 1.4 you can probably import it :)

so you wanted to import models collada files you can do this in 0.7.2 its working with firestorm which is the only client I know of that has a dae model importer at this time lol.  




mesh interface demo
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Re: Model upload problem!!

Goox
YAY!
have uploaded a model succesfully.
i noticed it's still a bit buggy at times (some models just don't show in preview and crashes the viewer if i start uploading them), but that could be me noobing :)
I tested some other viewers and so far;
with the older phoenix viewer (Version 1.6.0.1600) and kirstens (21) viewer i was also able to upload models.

Cool VL Viewer v1.26.3 should be meshed enabled but haven't got it working yet.

by the way, do you know if there are any classes held on this subject on a open grid ?
as i can't seem to find a listing on classes or events on the net.

happy modelling  al :)

Eelco
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Re: Model upload problem!!

Slim
This post was updated on .
yes cool viewer is in the works i can't tell why its not working but so far for me firestorm is most stable.  Kirsten is no longer being developed so as time goes on it will be more and more obsolete so i kind of ignore viewers no longer being maintained.

Anyhow happy meshing.     check the mesh for doubles and stuff it makes the mesh unstable among other things.    I have not noticed any stability issues on mine (yet) building a dune buggy ... right now curious to see what happens with physics :)


osgrid I think has some mesh classes and I use the machinimatrix blog as well err there stuff is tailored for SL so will work fine in opensim mostly http://blog.machinimatrix.org/

I think I saw a post on osgrid forums for mesh classes otherwise I am not sure really as well its done outside of the virtual world and uses the normal modelling concepts so I would imagine very little is around as its pretty well done in places like blender nation and blender cookie etc etc there are entire books on modelling around :)

glad you got it working now to "mesh is up" :)


eh just adding this link to a mesh discussion on coolviewer as I prefer the 'old school' first generation viewers

at the moment due to some "bug" with a bunch of letters and numbers beside it and it was updated january 1 2012

http://sldev.free.fr/forum/viewtopic.php?f=6&t=631

mesh upload is working in mac and linux (ironic this is) and does not work at present in windows, but he is working on it.  So if you are a mac or linux user coolviewer is the viewer for you to move between NWG and your NWS .     At present due to whatever configuration NWG is using if you try to login on firestorm it will break your avatar however you can hypergrid into NWG using firestorm and your avatar information which is stored on you nws sim will make it fine for you to move around.

hopefully this is fixed I am actually getting used to the firestorm interface.   Phoenix is being discontinued so i would not suggest using that if you can get firestorm to work

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